![]() Built to take full advantage of the large 3.5-inch display, the multi-touch interface lets you control everything using only your fingers. IPod touch features the same interface as iPhone. It's all the fun of YouTube - pocket-size. Watch featured videos, check out the most viewed, search for something specific, then bookmark your favorites for future reference. Got a bit of a YouTube addiction? iPod touch feeds it from anywhere with a special YouTube player built right in. Zoom in and out by tapping the multi-touch display. Search the web using the touchscreen keyboard. Sync your bookmarks or add a few as you go. See websites the way they were designed to be seen. With Apple's Safari browser built in, iPod touch is the only iPod that gives you wireless access to the web, everywhere you go. Set any photo as your wallpaper to personalize your iPod touch.with a touch. You can even play slideshows, complete with music and transitions. Or perform some sleight of hand by opening two fingers to zoom in. IPod touch holds photos you sync via iTunes. All using multi-touch technology that lets you bring up onscreen controls and go widescreen (or back to full screen) with a tap. The 3.5-inch display gives you video like nothing you've seen before on a portable device. And when you do, a quick tap of the cover flips it over to display a track list. With Cover Flow on iPod touch, you can flick through your music to find the album you want to hear. If a picture says a thousand words, think of what all the album art in your collection might say. And add to your collection by shopping the iTunes Music Store from any Wi-Fi hotspot. Browse hundreds of games from the App Store right on your iPod touch, download what you want, and you're ready to play. ![]() Games designed for iPod touch technology are just a tap away. Pushing buttons is such a great experience, no wonder kids love it.Apple iPod touch offers millions of songs, thousands of games and countless hours of fun. Or radio buttons (not the sofware ones, the ones on 50's radios). Touchscreen are fun, but sometimes I miss the tactile feedback of a real, analog volume knob. You just drag the cards around with your flat hand. I remember playing solitaire on some 60"ish educational touchscreen. Starcraft 2 should be fun on those things. The lighting from below makes it even more creepy. Seriously, imagine 2 people bending over a big touch screen table, fumbling around with their fingers and a very focused expression. No more cheating, you can play against an AI, setting up the balls is automated etc. You can put your beer on it without damaging the cloth or interfering with the game. Needs less space in the room because you don't have a pool queue that's always bumping into the wall. No more annoying the neighbors with loud pool playing noise. Just as big as the real deal, but you play with you fingers. It's a case-by-case problem, and some apps would probably end up only being available for one "class" of device. Some control schemes that work wonderfully on an iPhone-sized screen would fall apart on a larger device some would scale up nicely. Ask developers to submit screen-optimized versions of their apps, and the App Store will take care of showing the right stuff on the right screens.ģD games would have to have their 2D textures gussied up, but they could leave their 3D assets as they were unless they became obviously fugly when viewed at a larger size.Īs for whether a game or app would have to be redesigned, that's a choice the developer would have to make themselves. taking care of everything on the back end to reduce apparent complexity), the first option sounds the tidiest to me. To me, assuming Apple handled it right (i.e. only the big versions of the graphics (which would introduce a performance hit for smaller devices like iPhone and iPod touch that needed to scale everything down on-the-fly and swap memory like a crazy mofo).multiple versions of the graphical resources in a single app (increases app size and download time, and wastes space unless each device - or iTunes - can remove unneeded files during sync), or.multiple versions of the app (introduces complexity to the purchasing process unless the App Store automatically screens out apps that aren't compatible with the particular device you're using),.2D games would certainly look blurry, because the included graphics are made for a 320x480 screen, so devs would have to re-release their apps/games with either: It's mostly 2D assets that would have to be re-done, I imagine.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |